Electronic music

is music that employs electronic musical instruments, digital instruments and circuitry-based music technology. An electronic musician being a musician who composes and/or performs such music. In general, a distinction can be made between sound produced using electromechanical means, such as violins and drums, and that produced using electronic technology. Electromechanical instruments include mechanical elements, such as strings, hammers, and so on, and electric elements, such as magnetic pickups, power amplifiers and loudspeakers. Examples of electromechanical sound producing devices include the telharmonium, Hammond organ, and the electric guitar, which are typically made loud enough for performers and audiences to hear with an instrument amplifier and speaker cabinet. Purely electronic instruments do not have vibrating strings, hammers, or other sound-producing mechanisms. Electronic instrument sounds can be achieved using devices such as the theremin, sound synthesizer, and computer.

The first electronic devices for performing music were developed at the end of the 19th century, and shortly afterward Italian Futurists explored sounds that had previously not been considered musical. During the 1920s and 1930s, electronic instruments were introduced and the first compositions for electronic instruments were composed. By the 1940s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic tape music in the 1940s, in Egypt and France. Musique concrète, created in Paris in 1948, was based on editing together recorded fragments of natural and industrial sounds. Music produced solely from electronic generators was first produced in Germany in 1953. Electronic music was also created in Japan and the United States beginning in the 1950s. An important new development was the advent of computers for the purpose of composing music. Algorithmic composition was first demonstrated in Australia in 1951.

In the 1960s, live electronics were pioneered in America and Europe, Japanese electronic musical instruments began having an impact on the music industry, and Jamaican dub music emerged as a form of popular electronic music. In the early 1970s, the monophonic Minimoog synthesizer and Japanese drum machines helped popularize synthesized electronic music. In the 1970s, electronic music began having a significant influence on popular music, with the adoption of polyphonic synthesizers, electronic drums, drum machines, and turntables, through the emergence of genres such as disco, krautrock, new wave, synthpop, hip hop and EDM. In the 1980s, electronic music became more dominant in popular music, with a greater reliance on synthesizers, and the adoption of programmable drum machines such as the Roland TR-808 and bass synthesizers such as the TB-303. In the early 1980s, digital technologies for synthesizers including digital synthesizers such as the Yamaha DX7 were popularized, and a group of musicians and music merchants developed the Musical Instrument Digital Interface (MIDI).

Electronically produced music became prevalent in the popular domain by the 1990s, because of the advent of affordable music technology. Contemporary electronic music includes many varieties and ranges from experimental art music to popular forms such as electronic dance music. Today, pop electronic music is most recognizable in its 4/4 form and vastly more connected with the mainstream culture as opposed to its preceding forms which were specialized to niche markets.

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„MUSIC EXPRESSES THAT WHICH CANNOT BE SAID AND ON WHICH IT IS IMPOSSIBLE TO BE SILENT.“ Victor Hugo (French poet) 26 February 1802 – 22 May 1885

TECHNO – Music production practice

Stylistic considerations
In general, techno is very DJ-friendly, being mainly instrumental (commercial varieties being an exception) and is produced with the intention of its being heard in the context of a continuous DJ set, wherein the DJ progresses from one record to the next via a synchronized segue or „mix.“ Much of the instrumentation in techno emphasizes the role of rhythm over other musical parameters, but the design of synthetic timbres, and the creative use of music production technology in general, are important aspects of the overall aesthetic practice.

Unlike other forms of electronic dance music that tend to be produced with synthesizer keyboards, techno does not always strictly adhere to the harmonic practice of Western music and such strictures are often ignored in favor of timbral manipulation alone.  Thus techno inherits from the modernist tradition of the so-called Klangfarbenmelodie, or timbral serialism.[dubious – discuss] The use of motivic development (though relatively limited) and the employment of conventional musical frameworks is more widely found in commercial techno styles, for example euro-trance, where the template is often an AABA song structure.

The main drum part is almost universally in common time (4/4); meaning 4 quarter note pulses per bar. In its simplest form, time is marked with kicks (bass drum beats) on each quarter-note pulse, a snare or clap on the second and fourth pulse of the bar, with an open hi-hat sound every second eighth note. This is essentially a disco (or even polka) drum pattern and is common throughout house and trance music as well. The tempo tends to vary between approximately 120 bpm (quarter note equals 120 pulses per minute) and 150 bpm, depending on the style of techno.

Some of the drum programming employed in the original Detroit-based techno made use of syncopation and polyrhythm, yet in many cases the basic disco-type pattern was used as a foundation, with polyrhythmic elaborations added using other drum machine voices. This syncopated-feel (funkiness) distinguishes the Detroit strain of techno from other variants. It is a feature that many DJs and producers still use to differentiate their music from commercial forms of techno, the majority of which tend to be devoid of syncopation. Derrick May has summed up the sound as ‚Hi-tech Tribalism‘: something „very spiritual, very bass oriented, and very drum oriented, very percussive. The original techno music was very hi-tech with a very percussive feel… it was extremely, extremely Tribal. It feels like you’re in some sort of hi-tech village.“

Compositional techniques

Example of a professional production environment
There are many ways to create techno, but the majority will depend upon the use of loop-based step sequencing as a compositional method. Techno musicians, or producers, rather than employing traditional compositional techniques, may work in an improvisatory fashion,[170] often treating the electronic music studio as one large instrument. The collection of devices found in a typical studio will include units that are capable of producing many different sounds and effects. Studio production equipment is generally synchronized using a hardware- or computer-based MIDI sequencer, enabling the producer to combine in one arrangement the sequenced output of many devices. A typical approach to using this type of technology compositionally is to overdub successive layers of material while continuously looping a single measure or sequence of measures. This process will usually continue until a suitable multi-track arrangement has been produced.

Once a single loop-based arrangement has been generated, a producer may then focus on developing how the summing of the overdubbed parts will unfold in time, and what the final structure of the piece will be. Some producers achieve this by adding or removing layers of material at appropriate points in the mix. Quite often, this is achieved by physically manipulating a mixer, sequencer, effects, dynamic processing, equalization, and filtering while recording to a multi-track device. Other producers achieve similar results by using the automation features of computer-based digital audio workstations. Techno can consist of little more than cleverly programmed rhythmic sequences and looped motifs combined with signal processing of one variety or another, frequency filtering being a commonly used process. A more idiosyncratic approach to production is evident in the music of artists such as Twerk and Autechre, where aspects of algorithmic composition are employed in the generation of material.

Retro technology

The Roland TR-808 was, according to Derrick May, the preferred drum machine during the early years of techno.
Instruments used by the original techno producers based in Detroit, many of which are now highly sought after on the retro music technology market, include classic drum machines like the Roland TR-808 and TR-909, devices such as the Roland TB-303 bass line generator, and synthesizers such as the Roland SH-101, Kawai KC10, Yamaha DX7, and Yamaha DX100 (as heard on Derrick May’s seminal 1987 techno release Nude Photo).[93] Much of the early music sequencing was executed via MIDI (but neither the TR-808 nor the TB-303 had MIDI, only DIN sync) using hardware sequencers such as the Korg SQD1 and Roland MC-50, and the limited amount of sampling that was featured in this early style was accomplished using an Akai S900.

The TR-808 and TR-909 drum machines have since achieved legendary status, a fact that is now reflected in the prices sought for used devices. During the 1980s, the 808 became the staple beat machine in Hip hop production while the 909 found its home in House music and techno. It was „the pioneers of Detroit techno [who] were making the 909 the rhythmic basis of their sound, and setting the stage for the rise of Roland’s vintage Rhythm Composer.“ In November 1995 the UK music technology magazine Sound on Sound noted.

There can be few hi-tech instruments which still command a second-hand price only slightly lower than their original selling price 10 years after their launch. Roland’s now near-legendary TR-909 is such an example—released in 1984 with a retail price of £999, they now fetch up to £900 on the second-hand market! The irony of the situation is that barely a year after its launch, the 909 was being ‚chopped out‘ by hi-tech dealers for around £375, to make way for the then-new TR-707 and TR-727. Prices hit a new low around 1988, when you could often pick up a second-user 909 for under £200—and occasionally even under £100. Musicians all over the country are now garrotting themselves with MIDI leads as they remember that 909 they sneered at for £100—or worse, the one they sold for £50 (did you ever hear the one about the guy who gave away his TB-303 Bassline—now worth anything up to £900 from true loony collectors—because he couldn’t sell it?)

By May 1996, Sound on Sound was reporting that the popularity of the 808 had started to decline, with the rarer TR-909 taking its place as „the dance floor drum machine to use.“ This is thought to have arisen for a number of reasons: the 909 gives more control over the drum sounds, has better programming and includes MIDI as standard. Sound on Sound reported that the 909 was selling for between £900 and £1100 and noted that the 808 was still collectible, but maximum prices had peaked at about £700 to £800. Such prices have held in the 12 years since the article was published, this can be evidenced by a quick search on eBay. Despite this fascination with retro music technology, according to Derrick May „there is no recipe, there is no keyboard or drum machine which makes the best techno, or whatever you want to call it. There never has been. It was down to the preferences of a few guys. The 808 was our preference. We were using Yamaha drum machines, different percussion machines, whatever.“

Emulation
In the latter half of the 1990s the demand for vintage drum machines and synthesizers motivated a number of software companies to produce computer-based emulators. One of the most notable was the ReBirth RB-338, produced by the Swedish company Propellerhead and originally released in May 1997. Version one of the software featured two TB-303s and a TR-808 only, but the release of version two saw the inclusion of a TR-909. A Sound on Sound review of the RB-338 V2 in November 1998 noted that Rebirth had been called „the ultimate techno software package“ and mentions that it was „a considerable software success story of 1997“. In America Keyboard Magazine asserted that ReBirth had „opened up a whole new paradigm: modeled analog synthesizer tones, percussion synthesis, pattern-based sequencing, all integrated in one piece of software“. Despite the success of ReBirth RB-338, it was officially taken out of production in September 2005. Propellerhead then made it freely available for download from a website called the „ReBirth Museum“. The site also features extensive information about the software’s history and development.

In March 2001, with the release of Reason V1, Propellerhead upped the ante in providing a £300 software-based electronic music studio, comprising a 14-input automated digital mixer, 99-note polyphonic ‚analogue‘ synth, classic Roland-style drum machine, sample-playback unit, analogue-style step sequencer, loop player, multitrack sequencer, eight effects processors, and over 500 MB of synthesizer patches and samples. With this release Propellerhead were credited with „creating a buzz that only happens when a product has really tapped into the zeitgeist, and may just be the one that many [were] waiting for.“Reason has since achieved popular appeal and is as of 2018 at version 10.

Technological advances
As computer technology became more accessible and music software advanced, interacting with music production technology was possible using means that bore little relationship to traditional musical performance practices: for instance, laptop performance (laptronica)and live coding. By the mid 2000s a number of software-based virtual studio environments had emerged, with products such as Propellerhead’s Reason and Ableton Live finding popular appeal.These software-based music production tools offer viable and cost-effective alternatives to typical hardware-based production studios, and thanks to advances in microprocessor technology, can create high quality music using little more than a single laptop computer. Such advances democratized music creation, and lead to a massive increase in the amount of home-produced music available to the general public via the internet. Artists can now also individuate their sound by creating personalized software synthesizers, effects modules, and various composition environments. Devices that once existed exclusively in the hardware domain can easily have virtual counterparts. Some of the more popular software tools for achieving such ends are commercial releases such as Max/Msp and Reaktor and freeware packages such as Pure Data, SuperCollider, and ChucK. In some sense, as a result of technological innovation, the DIY mentality that was once a core part of dance music culture is seeing a resurgence.

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